M-Game Hits Highest Sales In Q2 And First Half Ever, Thanks To Steady Overseas Sales

Aug 16, 2025

M-Game Hits Highest Sales In Q2 And First Half Ever, Thanks To Steady Overseas Sales





M Game announced on the 14th that it recorded 20 billion won in sales, 2.7 billion won in operating profit, and 1.7 billion won in net profit in the second quarter of 2025.

In particular, sales rose 10.2% year-on-year, the highest in the second quarter of all time. Operating profit rose 293.4% compared to the second quarter of last year, which reflected one-time costs (ordinary development costs).




In addition, cumulative sales in the first half of the year were 47 billion won, 9.2 billion won in operating profit, and 7.3 billion won in net profit, up 25.5% and 95.7% in operating profit compared to the first half of last year. Cumulative sales in the first half of the year also reached an all-time high.

The driving force behind the first half of the year's sales increase was overseas sales in China, North America and Europe of online MMORPGs 'Hot Blood Strong Online' and 'Night Online', MGame said. In addition, mobile MMORPG 'Spirit M', which was released in Korea in November last year, is also steadily gaining popularity.

In addition, the mobile MMORPG 'Fiercer: Return', which is co-published by M-Game and Pifun Games, is in service cruising, ranking No. 1 in the popularity of Apple's App Store and Google Play two days after its release in Korea on the 7th.




In the second half of this year, the company plans to release a neglect mobile game based on its popular IP 'Spirit' by melting its own experience and know-how in developing and servicing a neglect mobile game 'Queens Knights'. In addition, a mobile game developed by a Chinese game company based on the IP of a long-lived MMORPG 'Droyan Online' will be released locally.

CEO of M-Game Kwon Lee-Hyung "Even though it is an off-season season for online games, the second quarter and cumulative sales also hit all-time highs following the first quarter."The second half of the year has exceeded the first half's performance due to the peak season issue, so we will continue to record the highest record since last year by adding new game sales to the solid domestic and international sales of online games." he said.





This article was translated by Naver AI translator.