The Korean e-Sports Association will hold a 2025 fall conference in BEXCO, Busan on the 15th

Nov 04, 2025

The Korean e-Sports Association will hold a 2025 fall conference in BEXCO, Busan on the 15th





Hosted by the Korean e-Sports Association and organized by the Dongyang University e-Sports Business Group, the '2025 Korean e-Sports Association Fall Conference' will be held at BEXCO Convention Hall No. 313 in Busan from 1 p.m. on the 15th. This conference will be held to discuss the spread of educational, social and industrial values of e-sports under the theme of 'Better e-sports, Better World'.

A total of seven topics will be presented and discussed at this academic conference. Professor Lim Tae-hyung of Jeonju National University of Education analyzes how e-sports can be applied to the future curriculum under the theme of 「Exploring Considerations for the Introduction of e-sports as School Education」. Professor Kim Yong-bin of Osan University and Professor Ahn Hyun-kyun of Myongji University then suggest ways to improve the player support system through a qualitative case study to protect the psychological welfare of e-sports players. In addition, Dr. Lee Kwang-sang of the Korea Electronics and Telecommunications Research Institute will present 'how to implement a real-time e-sports analysis service framework based on artificial intelligence' and suggest the direction of technology-oriented e-sports development.




In addition, Hanyang University's Dr. Yang Hee-min will explore the localization strategy of the e-sports industry by announcing the factors affecting the acceptance of the localization system of e-sports fandom, and Pusan National University's Dr. Jang Tae-young will analyze cases of social responsibility management through research on CRS activities and working-level awareness of e-sports professional teams. In addition, Hanshin University Professor Kim Ki-hyun highlights the current status and tasks of the e-sports judgment system, while Asia Esports Industry Support Center researcher Dr. Oh Kwang-soo highlights the changes in adolescents' perceptions academically through a study on the structural relationship between middle and high school students' motivation to watch e-sports and their attitudes and values.

Lee Hak-joon, president of the Korean e-sports Association, said, "This conference is not just a competition, but a meaningful place to show that e-sports is a social phenomenon that affects education, culture, and industry as a whole. We will seek a sound direction for e-sports through an integrated discussion that connects academics and industries."





This article was translated by Naver AI translator.