NHN Releases Teaser Video Of Collective RPG Aviscia Set To Launch First In Japan This Summer

Jul 07, 2025

NHN Releases Teaser Video Of Collective RPG Aviscia Set To Launch First In Japan This Summer



NHN Releases Teaser Video Of Collective RPG Aviscia Set To Launch First In Japan This Summer


NHN announced on the 7th that it has released a teaser video of its collective RPG 'Abyssia', which is scheduled to be released first in Japan this summer.

'Abyssia' is a collective RPG that tells the story of a black space 'Abyss Slit' that pollutes the world and a being with a special ability to purify it 'Absia'. Differentiating points include a fresh story that stimulates curiosity about 'coordinating' distorted energy, a likeable content that enjoys food with attractive beautiful women characters, and real-time battles with four characters. It is being produced with the aim of being developed by Ring Games and published by NHN to be introduced to Japan first this summer.




In Japan, it is said that it has started marketing to target users before launch, such as running a community channel with a YouTuber and releasing character OST and concept video series sequentially. In particular, NHN said that the main character 'OST Project', which naturally connects the world's waves and wavelengths with the game using music, has been well received by Japanese users even before its release, capturing each character's narrative and emotions with music.

The teaser video featuring girls with different charms, including Ruby, Lapis, Lynette, Kaliaserin, Rami, Lin, Setia, Elena, Nimue and Rachel, begins with the main character coordinator purifying the cracked Abyss slit. Since then, you can check out various moments that show the atmosphere of the world view, such as a peaceful daily life in which each girl's personality and pleasant relationship are warmly depicted, and a perfect harmony is achieved through collaboration.

Kim Sang-ho, head of NHN's game business division, said, `We will first introduce `Abyssia' to Japan, the home of subculture games this summer, and then finalize the global release schedule including Korea.' `The goal is to make a successful start with a game that can form Japan's unique fandom culture through strategies suitable for the Japanese market, such as music subculture and YouTuber.'








This article was translated by Naver AI translator.