As you enjoy it like a game, your literacy skills have increased, and Professor Na Min-ae of Seoul National University's Na Min-ae's literacy game is published
Nov 25, 2025
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Recently, the decline in literacy among elementary school students has emerged as a concern in society as a whole, and interest in education to solve this problem is increasing.
In the meantime, Professor Na Min-ae, who ranked first in student lecture evaluation in writing lectures at Seoul National University, is drawing attention as she received good responses immediately after publication.
Set in the future of Korea in 2125, this book deals with the process of children accessing the 'Literacy Game' and learning the structure and meaning of language step by step in a society confused by the literacy crisis. The main characters transform into characters such as the Grim Reaper, the Werewolf, and the Gu Mi-ho, and perform a 100-step quest to naturally learn the key elements of literacy.
Learning contents are closely linked to elementary Korean language subjects, and key literacy elements such as completing sentences, knowing the use of words, finding central sentences, and understanding spelling are implemented in the form of missions in the story to provide a play-based learning effect.
In addition, it is characterized by designing a structure in which learning accumulates as it repeats, although it combines activities familiar to children such as Alkagi, Hangeul type, spoon running, and Yutnori. It is evaluated as a work aimed at the effect of voluntary repetitive learning as a composition in which a new enlightenment occurs every time you read it.
Professor Na Min-ae of Seoul National University started the project while thinking about ways to make it easy and enjoyable for her elementary school children to develop literacy. It is deeply involved in the entire production process, such as story, problem design, and difficulty adjustment, and was developed with the aim of 'Content that children enjoy like playing but feel the learning effect'.
Professor Na also said that she will donate some of the royalties from this series to children's hospitals and children's institutions, saying that it would be more rewarding if children enjoyed reading comic books, developed literacy, and the enjoyment extended to other children.
The publisher Gamtun emphasized that \'Na Min-ae's literacy game' is a learning cartoon that satisfies both children and parents, and it will be a new Korean language learning solution that balances play, story, and learning." Not only children but also parents are able to read books on their own because it's fun" has been well received. Gamtun announced that it will officially release 'Na Min-ae's Literacy Game 2' on the 26th after about a month amid the response of the first volume.
This article was translated by Naver AI translator.










