Game Culture Foundation will conduct 2025 guardian literacy education online from the 24th
Nov 24, 2025
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The Game Culture Foundation announced that it will provide "2025 Protector Game Literacy Education - Game Stories More Interesting Than Games" online education with the Ministry of Culture, Sports and Tourism and the Korea Creative Content Agency from the 24th.
This training 'The Value of the Game to Think About - A Game Story More Interesting Than a Game' is designed to expand accessibility based on an online platform that anyone can easily participate in, and to increase parents' ability to understand games through contents in the form of expert talks.
Education consists of two sections: communication and career. In the first section, communication, it helps understand children who use games, how to communicate with children through games, and how to guide game use that can be practically applied at home. The second section, the career field, helps understand the culture and industry of gaming and esports, introduces game-related jobs, and provides the information needed to explore various career paths and occupations within the gaming industry.
A total of four experts from each field will participate in the panel. In the communication section, Professor Jeong Jeong-sik of the Department of Game and Video at Gachon University will host and discuss, and in the career section, Lee Jang-joo, director of the Lee Rak Digital Culture Research Institute, will host and discuss. Lee Bo-yeon, chairman of the Korea Infant Development Coaching Association, a child psychology expert, and Kim Woo-jung, a former Blizzard public policy director, participate in the discussion panel. The educational videos will consist of a total of seven, all of which will be posted on the Game Culture Foundation's YouTube channel. In addition, events for video viewing and satisfaction survey participants will also be held.
Yoo Byung-han, chairman of the Game Culture Foundation, said, "This education aims to help parents understand games as a cultural medium to communicate with their children and consider their future career paths together, not just as a means of leisure. We will continue to expand various education and communication programs to narrow the gap in perceptions between generations and to help everyone enjoy a healthy game culture in the future."
This article was translated by Naver AI translator.










