Kakao Games loses operating profit for 3 consecutive quarters due to absence of new works
Aug 06, 2025
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Kakao Games has posted losses for three consecutive quarters.
According to Kakao Games' performance in the second quarter of 2025, which was announced on the 6th, sales amounted to 115.8 billion won and operating loss was 8.6 billion won. Compared to the same period last year, sales fell 24%, and operating profit turned into a deficit. It is the third consecutive quarter of operating loss since the fourth quarter of last year.
Kakao Games said that there were no new works in the second quarter, but its operating loss decreased by about 31% compared to the previous quarter due to live game performance such as the global expansion of 'Oddin: Valhalla Rising' and the increased proportion of self-developed IP sales.
It is expected to seek a turnaround from the third quarter of this year. The new mobile action RPG 'Guardis Order', which is strong in retro sensitivity and manual manipulation, will be released globally in September, and its subsidiary Ocean Drive studio development 'God Save Birmingham' will be submitted to Gamescom this month.
In addition, through successive publishing contracts in the first half of the year, various genre games such as collective development simulation games 'Project C', 2.5D MMORPG'Project OQ', and strategic adventure RPG'Dungeon Rise' will be added to the lineup and introduced sequentially. He also emphasized that he will strengthen his position as a global game company by focusing on the development of large-scale new works across platforms and genres such as 'Krono Odyssey', 'Archie Age Chronicle', and 'Project Q'.
Han Sang-woo, CEO of Kakao Games, said "In order to respond quickly to the global market environment, we are looking for prominent IPs to secure future growth engines. We will focus on strengthening IP competitiveness and developing new genres and promote sustainable growth."
This article was translated by Naver AI translator.