WeMade Max Targets Global Markets With Subculture RPG Lost Sword

May 20, 2025

WeMade Max Targets Global Markets With Subculture RPG Lost Sword



WeMade Max announced on the 20th that it will accelerate its global market targeting with subculture mobile RPG"Lost Sword" serviced by its subsidiary WeMadeConnect and developed by CodeCat.

'Lost Sword', which was first released in the Korean market in January this year, also topped the mobile subculture RPG genre in terms of download and sales 50 days after its release. It is characterized by a high degree of completion, various contents, and attractive characters that properly utilize neglected RPG elements.

As interest in subculture genres continues to grow in foreign markets, including Western countries, 'Lost Sword', which has a particular strength in communication with each character, unique story, and dynamic production, will be able to appeal to global users, the company said.




WeMadeConnect will hold a pre-booking event at Google Play and Apple's App Store until July 9 ahead of the launch of global versions including North America and Europe. The official release date is in July, and the specific date will be released later through brand sites and SNS channels. Furthermore, Taiwan, Hong Kong, and Macau are also preparing to launch in the second half of this year, and plan to cooperate with promising local publishers to provide services.

Code Cat CEO Kim Je-heon said, "High optimization that can be executed on various devices, easy game progress, and high-quality character design are specialized competitiveness unique to the Lost Sword that can be loved in any region of the world. We will continue to present content that can satisfy all domestic and foreign users."," he said.






This article was translated by Naver AI translator.